Category Archives: Blog

New project concepts

We’ve thought that it would be interesting to share a bit of the process we’re following to make our projects, so from now on we’ll be updating the blog with things we’ve been working on. Here you can see one … Continue reading

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Bugs’N'Balls at C3 Reviews

Nice review at CUBED3 of our game Bugs’N’Balls: [link]. They give us a mark of 7 (of 10) and a fair critique. Thanks!

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FTW Award to the Best DS Game

We’ve got a super pleasant surprise after discovering that Fanziners Turn Wild blog has awarded us with the best DS game of the 2011 year! We’ve never thought about this kind of things, but now that FTW has given us … Continue reading

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Happy New Year!

Before this day ends, CoderChild wanna wish you a happy new year! We wish this will be a succesful year full of personal and professional achievements! Happy 2012!

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New member in the studio

Recently a new member has joined our team. She’s Laura Gutiérrez and she’s in charge of graphic design and art together with Laura (the other Laura). Welcome aboard!

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Bugs’N'Balls has been released in Europe!!

Do you remember the Nintendo DSi and Nintendo 3DS game we released for Nintendo of America this September? Now Bugs’N’Balls has been released for the European market on November 17th! It has been translated into English, French, Italian, German and … Continue reading

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We release today!

Today is the BIG day! Bugs’N’Balls is going to be released! To celebrate this, we’ve enhaced the aesthetics of the web! Hope you like the new design! One more thing! You can see us in the “About Us” section!

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Celebration supper!

Sorry, this entry is only available in Español.

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Our first baby it’s coming out!

We are super mega hyper proud to announce that finally we’ve got the release date of our first game!!! The 2011 29th of September on the Nintendo of America online shops our game will be released! Bugs’N’Balls And we’re going … Continue reading

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Just a matter of time!

Things are going on, and our game Bugs’N’Balls has been approved both in USA and Japan. Now, it’s only a matter of time, our game gets published. Meanwhile, we’re finishing the european version and we’re conceiving what it will be … Continue reading

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