Category Archives: Blog

Game Controls Study

This week I’ve started investigating on the controls for the game. As I’m on the preproduction stage and this could be a project developed in Unity I decided to go for one of those “ready to use” 2D platformer solutions, … Continue reading

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Level creation workflow study

Note: This writting will be very summarized. It’s just a dev log. One of the things I’m studying the development of my next game using Unity, is because I expect I can use some cool features not implemented in my … Continue reading

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From Actor Editor To Blender

(NOTE: – Expect a post somewhat technical. Please, if you’re not interested on game development you could just skip/miss it) – As this post doesn’t pretend to be a neither tutorial nor a paper, it’s is very summarized. If I … Continue reading

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New project “Maria Akane”

Hi! After Zombie Incident, I’m starting a new project. This time it seems it will be a more ambitious and longer project. Let’s see what happens : ) The project is called “Maria Akane”, which is the name of the … Continue reading

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NipponUnderworld : Boss energy bar.

Today I’ve implemented the energy bar for the bosses or subboses of the game. Of course, all graphics are placeholders. Subboss and boss bars are shown at the end of a cinematic/dialog sequence. At the end of the script we … Continue reading

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NipponUnderworld: Shooting mechanic.

Shooting in NipponUnderworld is handled holding the action button. You press and it fires at a given rate, you release, it stops shooting. That easy. I’ve implemented a cool (at least for me) mechanic which encourages the user smash the … Continue reading

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NipponUnderworld: Orbs

Orbs will be the coin unit to buy things in NipponUnderworld. They are spawned by every enemy in the game (bosses: to study). I’ve thought several ways to get them, everyone has it’s gameplay implications. For instance, remaining at the … Continue reading

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NipponUnderworld: Movement mechanic.

Movement is performed using the direction buttons dpad or whatever you wanna call it. Like in zillions of other games. It provides the directional movement of the player with a given speed and acceleration. In NipponUnderworld, acceleration is so high … Continue reading

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Nintendo Mario & Yoshi Friends interview

Here you’ll find the transcription of the interview that Nintendo Mario and Yoshi Friends did to me at the release of Cubit The Hardcore Platformer Robot in Europe. The original post in Italian can be found here: http://www.nintendo-meyf.it/marzo-2014/speciale-meyf-intervista-esclusiva-coderchild-cubit-the-hardcore-platformer-robot Let’s go: … Continue reading

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NipponUnderworld Update #3

Just for your information I’ve already released a new video update of NipponUnderworld. There have been many improvements since last  version, although the most visible are the dialog boxes. You should know they only contain dumb text dialogs in Spanish. … Continue reading

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