Category Archives: Blog

Dev Log #11: Second Playtest

Since last post, I’ve been really busy. One month later, I’ll try to write a summary of the new things implemented in the game. I spent more than a week improving things found on the first play test. Then I … Continue reading

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Dev Log #10: First play test version.

There are many things implemented since last develog as I haven’t been able to find a moment to update  the devlog. I’ve been very busy preparing the first playtest version. This version features just 4 rooms of the whole castle, … Continue reading

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Dev Log #9: Breakable objects (and many other small things)

Summary of the many things implemented since last dev log. + Added events into skeletal animations, this way we can synchronize sounds and SFX at certain moments in the player animations. For instance we can launch foot step sounds, and … Continue reading

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Dev Log #8: Player is now “controllable”

These days I’ve been very busy on my previous project, Zombie Incident. Nintendo of Europe has approved it and I had to work on the marketing materials: trailer, banners, screens,… This doesn’t mean I’ve haven’t advanced on Maria Akane! As … Continue reading

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Dev Log #7: Preparing the anim controller

This week, I’ll continue the preparations to start working on the animation controller.I did some previous work before, but it needs to be updated and completed before proceeding to the following and important stage: complete the game mechanims feature set.OK, … Continue reading

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Dev Log #6: week 52-2014/01-2015

Just to decrease boredom, in this post, I’ll try to write less text and put more images! Ladders and one-way platforms The support for ladders was already existent, but there were some things still to complete, like unsticking from the … Continue reading

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Dev Log #5: Back to FuetEngine / Resolutions / Room management

(Once again another somewhat technical post) Back to FuetEngine. After some weeks studying the posibility of developing the new game in Unity, I decided to come back to my own engine for the development of Maria Akane. Although Unity brings … Continue reading

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Dev Log #4: Game Controls Study

This week I’ve started investigating on the controls for the game. As I’m on the preproduction stage and this could be a project developed in Unity I decided to go for one of those “ready to use” 2D platformer solutions, … Continue reading

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Dev Log #3: Level creation workflow study

Note: This writting will be very summarized. It’s just a dev log. One of the things I’m studying the development of my next game using Unity, is because I expect I can use some cool features not implemented in my … Continue reading

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Dev Log #2: From Actor Editor To Blender

(NOTE: – Expect a post somewhat technical. Please, if you’re not interested on game development you could just skip/miss it) – As this post doesn’t pretend to be a neither tutorial nor a paper, it’s is very summarized. If I … Continue reading

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