Author Archives: David

Dev Log #8: Player is now “controllable”

These days I’ve been very busy on my previous project, Zombie Incident. Nintendo of Europe has approved it and I had to work on the marketing materials: trailer, banners, screens,… This doesn’t mean I’ve haven’t advanced on Maria Akane! As … Continue reading

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Dev Log #7: Preparing the anim controller

This week, I’ll continue the preparations to start working on the animation controller.I did some previous work before, but it needs to be updated and completed before proceeding to the following and important stage: complete the game mechanims feature set.OK, … Continue reading

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Dev Log #6: week 52-2014/01-2015

Just to decrease boredom, in this post, I’ll try to write less text and put more images! Ladders and one-way platforms The support for ladders was already existent, but there were some things still to complete, like unsticking from the … Continue reading

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Dev Log #5: Back to FuetEngine / Resolutions / Room management

(Once again another somewhat technical post) Back to FuetEngine. After some weeks studying the posibility of developing the new game in Unity, I decided to come back to my own engine for the development of Maria Akane. Although Unity brings … Continue reading

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Dev Log #4: Game Controls Study

This week I’ve started investigating on the controls for the game. As I’m on the preproduction stage and this could be a project developed in Unity I decided to go for one of those “ready to use” 2D platformer solutions, … Continue reading

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Dev Log #3: Level creation workflow study

Note: This writting will be very summarized. It’s just a dev log. One of the things I’m studying the development of my next game using Unity, is because I expect I can use some cool features not implemented in my … Continue reading

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Dev Log #2: From Actor Editor To Blender

(NOTE: – Expect a post somewhat technical. Please, if you’re not interested on game development you could just skip/miss it) – As this post doesn’t pretend to be a neither tutorial nor a paper, it’s is very summarized. If I … Continue reading

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Dev Log #1: New project “Maria Akane”

Hi! After Zombie Incident, I’m starting a new project. This time it seems it will be a more ambitious and longer project. Let’s see what happens : ) The project is called “Maria Akane”, which is the name of the … Continue reading

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NipponUnderworld : Boss energy bar.

Today I’ve implemented the energy bar for the bosses or subboses of the game. Of course, all graphics are placeholders. Subboss and boss bars are shown at the end of a cinematic/dialog sequence. At the end of the script we … Continue reading

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NipponUnderworld: Shooting mechanic.

Shooting in NipponUnderworld is handled holding the action button. You press and it fires at a given rate, you release, it stops shooting. That easy. I’ve implemented a cool (at least for me) mechanic which encourages the user smash the … Continue reading

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